![]() So the issue you run into is that you want to be engaging each of these different ships at different ranges. Those torps are by no means a weapon of last resort. Against an entrenched DM you can use his own island to sneak up on him, use your turtleback to mitigate his heavy AP shells and then torpedo him. You can also push into light cruisers to hydro/AP them, or stay at long kiting range to dodge their shells. DDs you can hydro and use your fantastic HE against. Stalingrads, Moskvas as well as most BBs you can kite at longer ranges and use your superior HE penetration to punish them with alpha and fires. You out-DPM and out-tank most cruisers, especially at medium range. ![]() I think what you need to keep in mind with the hindy is that you have a method of beating any ship you come across in a 1v1 duel.
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